FMEngine Class
ABE\abe_context_doc.js:2
The global variable fmengine (of type FMEngine) variable lets you access the ABE core engine.
Use fmengine to register agents and stand treatment programmes. fmengine also provides some additional functionalities, such as logging (log)
or executing functions/activities in the ABE context.
Item Index
Methods
Methods
abort
-
message
Calling abort stops the execution of ABE and prints the error message message to the console (and shows the error). Note that abort does not
interrupt execution of JavaScript code immediately. However, the ABE core engine cancels all further activities, when the abort method has been called.
if (some_error_condition) {
fmengine.abort('This is really not expected!!');
return; // required; otherwise do_some_stuff() would be executed.
}
do_some_stuff();
Parameters:
-
messageStringThe error message.
addAgent
-
program -
name
add an agent definition (Javascript) and gives the agent the name name.
Parameters:
Returns:
true on success.
Example:
// define a simple agent
var fire_agent = {
// scheduler options:
scheduler: { enabled: false },
// stp is a list of STPs available for the agent
stp: { 'fire': 'fire', 'timber':'timber', 'default': 'fire'},
};
fmengine.addAgent(fire_agent, 'fire'); // add the agent
addAgent
-
agent_type_name -
name
add an agent by specifying the name of an agent type and gives the agent the name name.
See also: AddAgentType:method
Parameters:
-
agent_type_nameStringThe name of the agent type Agent.
-
nameStringThe name that ABE should be use for this AddAgentType:method.
Returns:
true on success.
addAgentType
-
program -
name
add an agent type (and not a specific agent!) by specifying the name of an agent type. The agent type
will get the name name. Using an agent type (instead of single agents) allow the creation of multiple
agents programmatically (e.g. small landowners). Properties of the generated agents can be refined
using the newAgent() handler function of the agent.
Parameters:
-
programObjectThe javascript object that defines the Agent.
-
nameStringThe name that ABE should be use for this agent type
Returns:
true on success.
Example:
See also: AddAgentType:method
// define a agent type template
var fire_template = {
// scheduler options:
scheduler: { enabled: true,
harvestIntensity: 1},
// stp is a list of STPs available for the agent
stp: { 'fire': 'fire', 'timber':'timber', 'default': 'fire'},
newAgent: function() {
// this is called whenever a new agent is generated
var new_ag = {
scheduler: this.scheduler };
new_ag.harvestIntensity = 1 + Math.random()*0.5; // sample between 1 and 1.5
return new_ag;
}
};
addManagement
-
program -
name
adds a management program (STP) whose definition is provided by the Javascript object program. The name of the program is used internally.
See also: Activity
Parameters:
-
programObjectThe javascript object that defines the STP.
-
nameStringThe name that ABE should be use for this STP.
Returns:
true on success.
isValidStand
-
stand_id
checks if a given stand_id is valid (i.e., part of the currently simulated area).
Parameters:
-
stand_idIntThe id of the stand to check.
Returns:
true, if 'stand_id' is a valid stand in the current setup.
log
-
message
log writes a log message. Each message is prefixed with a code for identifying the current stand and the current year of the simulation.
The format of the prefix is: 'S_standid_Y_year_:'.
fmengine.log('log message for stand ' + stand.id);
// produces (in year 0 and for stand 7)
abe: "S7Y0:" log message for stand 7
Parameters:
-
messageStringThe message to be printed.
runActivity
-
standId -
activity
runActivity executes an Activity for stand given by standId. This bypasses the normal scheduling (useful for debugging/testing).
This function calls the main execution function of the activity.
Parameters:
-
standIdIntthe (integer) id of the stand in which context the activity should be executed.
-
activityStringthe name of the activity that should be executed.
Returns:
returns false if the stand or activity were not found.
runActivityEvaluate
-
standId -
activity
runActivityEvaluate executes an Activity for stand given by standId. This bypasses the normal scheduling (useful for debugging/testing).
'runActivityEvaluate' invokes the evaluation code of scheduled activites (e.g., ActThinning, ActScheduled).
Parameters:
-
standIdIntthe (integer) id of the stand in which context the activity should be executed.
-
activityStringthe name of the activity that should be executed.
Returns:
returns false if the stand or activity were not found.
runPlanting
-
standId -
planting
Runs a planting activity (without the context of stand treatment programmes). This is especially useful for
setting up initial stand conditions. The planting defines the activity according to the syntax of the planting activity.
// global 'onInit' function is called during startup
function onInit() {
// run a planting activity for the stand 235 (30cm spruce trees on 90% of the pixels)
fmengine.runPlanting( 235, { species: "piab", fraction: 0.9, height: 0.3 });
}
Parameters:
-
standIdInt(integer) of the stand for which a planting activity should be executed.
-
plantingObjectA javascript object with the definition of the planting activity (see ABE documentation).
setUIShortcuts
-
A
This function adds quicklinks that trigger Javascript functions to the user interface of iLand. Each name-value pair defines one function call (name) and its description (value).
// call this anywhere (e.g. in the body of the main javascript)
Globals.setUIShortcuts( { 'Globals.reloadABE()': 'full reload of ABE', 'test()': 'my dearest test function' } );
Parameters:
-
AObjectobject containt name/value pairs that are used in the iLand UI to create quicklinks for calling javascript functions.
standIds
()
Array
returns a list of valid stand-ids within the model. See also: StandId:property
for (var s of fmengine.standIds) {
fmengine.standId = s; // set s to the current stand
console.log('Stand ' + s + ': ' + stand.flag('wui')); // print value of the attribute wui for all stands
}
Returns:
Array of valid stand-ids.
updateManagement
-
program -
stp_name
updates the definition of a STP, i.e. replace the STP stp_name with a new Javascript object program.
If the stp_name is not found, an error is thrown.
See also: Activity
Parameters:
-
programObjectThe javascript object that defines the STP.
-
stp_nameStringThe name that ABE should be use for this STP.
Returns:
true on success.
Properties
enabled
Boolean
The enabled property can be used to enable/disable ABE. When false then all management activties are paused.
// switch management off at a certain simulation year
function run() {
// run is called by ABE every year
if (Globals.year==10)
fmengine.enabled = false;
}
// run() is called from ABE (only if ABE is running). In order to enable ABE use e.g.:
function onNewYear() {
// is called by iLand at the beginning of every simulation year
if (Globals.year==30)
fmengine.enabled = true;
}
Default: true
standId
Int
standId is the numeric Id of the stand that is set as the current execution context, i.e. the stand, site, etc. variables
that are available in the current context refer to the stand with this Id. The property is set automatically by ABE during the
execution of forest management. It can, however, be changed by Javascript for debugging/testing purposes. Note that changing
the standId might lead to unexpected behavior.
See also: id
Default: -1
verbose
Boolean
ABE generates much more detailed log messages, if verbose is true. This is generally useful for debugging and
should be turned off for productive use. Note, that verbose mode can switched on for specfic code sections:
....
fmengine.verbose = true;
... // do some complicated stuff
fmengine.verbose = false; // switch off verbose mode
See also: trace
Default: false
The iLand Javascript API