#include <QString>
#include <QPointF>
#include <QRectF>
#include "grid.h"
Go to the source code of this file.
◆ modelToWorld() [1/2]
◆ modelToWorld() [2/2]
QPointF modelToWorld |
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QPointF |
model_coordinates | ) |
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◆ setupGISTransformation()
void setupGISTransformation |
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const double |
offsetx, |
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const double |
offsety, |
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const double |
offsetz, |
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const double |
angle_degree |
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) |
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GIS Transformation The transformation is defined by three offsets (x,y,z) and a rotation information.
the (x/y) denotes the real-world coordinates of the left lower edge of the grid (at least for the northern hemisphere), i.e. the (0/0). The z-offset is currently not used.
◆ worldToModel() [1/2]
◆ worldToModel() [2/2]
QPointF worldToModel |
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QPointF |
world_coordinates | ) |
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