Class: FMEngine
The global variable fmengine (of type FMEngine) variable lets you access the ABE core engine.
Use fmengine to register agents and stand treatment programmes. fmengine also provides some additional functionalities, such as logging (log) or executing functions/activities in the ABE context.
Properties Overview
| Name | Type | Description |
|---|---|---|
active |
boolean |
The active property indicates whether an activity can still be executed during this rotation. After an activity is executed, |
enabled |
boolean |
The enabled property can be used to enable/disable ABE. When false then all management activties are paused. |
enabled |
boolean |
An activity can only be executed, if the enabled property is true. Activities can be switched on/ off using this flag. |
finalHarvest |
boolean |
An activity with finalHarvest=true ends a rotation when (successfully) executed. This resets the [age](stand.qmd#age) |
name |
string (read-only) |
The name of the activity as provided in the definition of the activity. |
name |
string (read-only) |
The name of the stand treatment program as provided when called the respecitve ‘fmengine’ functions. |
obj |
Javascript |
The obj is a general purpose javascript entity that is stored for an activity. |
options |
object |
The ‘options’ property provides a link to the ‘options’ property of the STP definition, i.e., this is a mechanism |
scheduled |
boolean |
This flag indicates whether the Scheduler is used when this activity is run, i.e. if the |
standId |
int |
standId is the numeric Id of the stand that is set as the current execution context, i.e. the stand, site, etc. variables |
verbose |
boolean |
ABE generates much more detailed log messages, if verbose is true. This is generally useful for debugging and |
Methods Overview
| Method | Return Type | Description |
|---|---|---|
abort(message) |
void |
Calling abort stops the execution of ABE and prints the error message message to the console (and shows the error). Note that abort does not |
addAgent(program) |
boolean |
add an agent definition (Javascript) and gives the agent the name name. |
addAgent(agent_type_name) |
boolean |
add an agent by specifying the name of an agent type and gives the agent the name name. |
addAgentType(program) |
boolean |
add an agent type (and not a specific agent!) by specifying the name of an agent type. The agent type |
addManagement(program) |
boolean |
adds a management program (STP) whose definition is provided by the Javascript object program. The name of the program is used internally. |
isValidStand(stand_id) |
boolean |
checks if a given stand_id is valid (i.e., part of the currently simulated area). |
log(message) |
void |
log writes a log message. Each message is prefixed with a code for identifying the current stand and the current year of the simulation. |
runActivity(standId) |
boolean |
runActivity executes an Activity for stand given by standId. This bypasses the normal scheduling (useful for debugging/testing). |
runActivityEvaluate(standId) |
boolean |
runActivityEvaluate executes an Activity for stand given by standId. This bypasses the normal scheduling (useful for debugging/testing). |
runPlanting(standId) |
void |
Runs a planting activity (without the context of stand treatment programmes). This is especially useful for |
setUIShortcuts(A) |
void |
This function adds quicklinks that trigger Javascript functions to the user interface of iLand. Each name-value pair |
standIds() |
array |
returns a list of valid stand-ids within the model. |
updateManagement(program) |
boolean |
updates the definition of a STP, i.e. replace the STP stp_name with a new Javascript object program. |
Properties Details
active
boolean
The active property indicates whether an activity can still be executed during this rotation. After an activity is executed, the active flag is set to false, and the next active (and enabled) activity is selected. At the end of a rotation, the active flag of all activities of the programme are set back to true. By changing the value of active, activities can be either removed from the current rotation, or re-enabled.
//re-enable the 'todo' activity.
stand.activity("todo").active = true;See also: enabled
enabled
boolean
The enabled property can be used to enable/disable ABE. When false then all management activties are paused.
// switch management off at a certain simulation year
function run() {
// run is called by ABE every year
if (Globals.year==10)
fmengine.enabled = false;
}
// run() is called from ABE (only if ABE is running). In order to enable ABE use e.g.:
function onNewYear() {
// is called by iLand at the beginning of every simulation year
if (Globals.year==30)
fmengine.enabled = true;
}enabled
boolean
An activity can only be executed, if the enabled property is true. Activities can be switched on/ off using this flag.
Note that an activity needs also to be [active](activity.qmd#active) in order to get executed.
// switch off a repeating activity, when a height threshold is surpassed.
if (stand.hmean>12)
stand.activity('repeater').enabled = false;See also: active
finalHarvest
boolean
An activity with finalHarvest=true ends a rotation when (successfully) executed. This resets the [age](stand.qmd#age) counter and sets all activites [active](activity.qmd#active).
name
string ReadOnly
The name of the activity as provided in the definition of the activity.
See also: fmengine.addManagement
name
string ReadOnly
The name of the stand treatment program as provided when called the respecitve ‘fmengine’ functions.
See also: [fmengine.addManagement](fmengine.qmd#addmanagement)obj
Javascript
The obj is a general purpose javascript entity that is stored for an activity.
Note that obj can hold arbitrary Javascript objects, including data structures and functions.
See also: obj.
options
object
The ‘options’ property provides a link to the ‘options’ property of the STP definition, i.e., this is a mechanism that can be used to pass purely javascript options/values to other javascript code (e.g., when an activity within the stand context is executed). Note that the C++ part of ABE does not interfere with these options.
// definition of the STP
var stp: { U: [110, 130, 150], // define the rotation period
clearcut: a_clearcut, // some activities
options: { dbh: 5, someOtherParameter: 50}
}
// definition of activities… here the ‘dbh’ options is used
// in the Javascript code to select trees to harvest.
var a_clearcut: {
type: "scheduled", … ,
onEvaluate: function() {
trees.loadAll();
trees.harvest("dbh>" + stp.options.dbh );}
}
};scheduled
boolean
This flag indicates whether the Scheduler is used when this activity is run, i.e. if the exact date of execution is selected by the scheduling algorithm of ABE. The default value depends on the type of the activity, e.g., default is false for activities of type general, but true for scheduled activities.
standId
int
standId is the numeric Id of the stand that is set as the current execution context, i.e. the stand, site, etc. variables that are available in the current context refer to the stand with this Id. The property is set automatically by ABE during the execution of forest management. It can, however, be changed by Javascript for debugging/testing purposes. Note that changing the standId might lead to unexpected behavior.
See also: id
verbose
boolean
ABE generates much more detailed log messages, if verbose is true. This is generally useful for debugging and should be turned off for productive use. Note, that verbose mode can switched on for specfic code sections:
....
fmengine.verbose = true;
... // do some complicated stuff
fmengine.verbose = false; // switch off verbose modeSee also: trace
Methods Details
abort(message)
Returns: void
Calling abort stops the execution of ABE and prints the error message message to the console (and shows the error). Note that abort does not interrupt execution of JavaScript code immediately. However, the ABE core engine cancels all further activities, when the abort method has been called.
if (some_error_condition) {
fmengine.abort('This is really not expected!!');
return; // required; otherwise do_some_stuff() would be executed.
}
do_some_stuff();Parameters:
message(string): The error message.
addAgent(program)
Returns: boolean
add an agent definition (Javascript) and gives the agent the name name.
Parameters:
program(object): The javascript object that defines the Agent. @param {string} name The name that ABE should be use for this Agent. @return {boolean} true on success.
@example // define a simple agent var fire_agent = { // scheduler options: scheduler: { enabled: false }, // stp is a list of STPs available for the agent stp: { ‘fire’: ‘fire’, ‘timber’:‘timber’, ‘default’: ‘fire’}, };
fmengine.addAgent(fire_agent, 'fire'); // add the agent
Return Value Description: true on success.
@example // define a simple agent var fire_agent = { // scheduler options: scheduler: { enabled: false }, // stp is a list of STPs available for the agent stp: { ‘fire’: ‘fire’, ‘timber’:‘timber’, ‘default’: ‘fire’}, };
fmengine.addAgent(fire_agent, 'fire'); // add the agent
Example:
// define a simple agent
var fire_agent = {
// scheduler options:
scheduler: { enabled: false },
// stp is a list of STPs available for the agent
stp: { 'fire': 'fire', 'timber':'timber', 'default': 'fire'},
};
fmengine.addAgent(fire_agent, 'fire'); // add the agentaddAgent(agent_type_name)
Returns: boolean
add an agent by specifying the name of an agent type and gives the agent the name name.
See also: [addAgentType:method](addagenttype:method.qmd)Parameters:
agent_type_name(string): The name of the agent type Agent. @param {string} name The name that ABE should be use for this addAgentType:method. @return {boolean} true on success.
Return Value Description: true on success.
addAgentType(program)
Returns: boolean
add an agent type (and not a specific agent!) by specifying the name of an agent type. The agent type will get the name name. Using an agent type (instead of single agents) allow the creation of multiple agents programmatically (e.g. small landowners). Properties of the generated agents can be refined using the newAgent() handler function of the agent.
Parameters:
program(object): The javascript object that defines the Agent. @param {string} name The name that ABE should be use for this agent type @return {boolean} true on success.
@example
// define a agent type template
var fire_template = {
// scheduler options:
scheduler: { enabled: true,
harvestIntensity: 1},
// stp is a list of STPs available for the agent
stp: { 'fire': 'fire', 'timber':'timber', 'default': 'fire'},
newAgent: function() {
// this is called whenever a new agent is generated
var new_ag = {
scheduler: this.scheduler };
new_ag.harvestIntensity = 1 + Math.random()*0.5; // sample between 1 and 1.5
return new_ag;
}
};
Return Value Description: true on success.
@example
// define a agent type template
var fire_template = {
// scheduler options:
scheduler: { enabled: true,
harvestIntensity: 1},
// stp is a list of STPs available for the agent
stp: { 'fire': 'fire', 'timber':'timber', 'default': 'fire'},
newAgent: function() {
// this is called whenever a new agent is generated
var new_ag = {
scheduler: this.scheduler };
new_ag.harvestIntensity = 1 + Math.random()*0.5; // sample between 1 and 1.5
return new_ag;
}
};
Example:
See also: {{#crossLink "addAgentType:method"}}{{/crossLink}}
@method addAgentType
@param {object} program The javascript object that defines the {{#crossLink "Agent"}}{{/crossLink}}.
@param {string} name The name that ABE should be use for this agent type
@return {boolean} true on success.
@example
// define a agent type template
var fire_template = {
// scheduler options:
scheduler: { enabled: true,
harvestIntensity: 1},
// stp is a list of STPs available for the agent
stp: { 'fire': 'fire', 'timber':'timber', 'default': 'fire'},
newAgent: function() {
// this is called whenever a new agent is generated
var new_ag = {
scheduler: this.scheduler };
new_ag.harvestIntensity = 1 + Math.random()*0.5; // sample between 1 and 1.5
return new_ag;
}
};addManagement(program)
Returns: boolean
adds a management program (STP) whose definition is provided by the Javascript object program. The name of the program is used internally.
See also: Activity
Parameters:
program(object): The javascript object that defines the STP. @param {string} name The name that ABE should be use for this STP. @return {boolean} true on success.
Return Value Description: true on success.
isValidStand(stand_id)
Returns: boolean
checks if a given stand_id is valid (i.e., part of the currently simulated area).
Parameters:
stand_id(int): The id of the stand to check. @return {boolean} true, if ‘stand_id’ is a valid stand in the current setup.
Return Value Description: true, if ‘stand_id’ is a valid stand in the current setup.
log(message)
Returns: void
log writes a log message. Each message is prefixed with a code for identifying the current stand and the current year of the simulation. The format of the prefix is: ‘S_standid_Y_year_:’.
fmengine.log('log message for stand ' + stand.id);
// produces (in year 0 and for stand 7)
abe: "S7Y0:" log message for stand 7Parameters:
message(string): The message to be printed.
runActivity(standId)
Returns: boolean
runActivity executes an Activity for stand given by standId. This bypasses the normal scheduling (useful for debugging/testing).
This function calls the main execution function of the activity.Parameters:
standId(int): the (integer) id of the stand in which context the activity should be executed. @param {string} activity the name of the activity that should be executed. @return {boolean} returns false if the stand or activity were not found.
Return Value Description: returns false if the stand or activity were not found.
runActivityEvaluate(standId)
Returns: boolean
runActivityEvaluate executes an Activity for stand given by standId. This bypasses the normal scheduling (useful for debugging/testing). ‘runActivityEvaluate’ invokes the evaluation code of scheduled activites (e.g., ActThinning, ActScheduled).
Parameters:
standId(int): the (integer) id of the stand in which context the activity should be executed. @param {string} activity the name of the activity that should be executed. @return {boolean} returns false if the stand or activity were not found.
Return Value Description: returns false if the stand or activity were not found.
runPlanting(standId)
Returns: void
Runs a planting activity (without the context of stand treatment programmes). This is especially useful for setting up initial stand conditions. The planting defines the activity according to the syntax of the planting activity.
// global 'onInit' function is called during startup
function onInit() {
// run a planting activity for the stand 235 (30cm spruce trees on 90% of the pixels)
fmengine.runPlanting( 235, { species: "piab", fraction: 0.9, height: 0.3 });
}Parameters:
standId(int): (integer) of the stand for which a planting activity should be executed. @param {object} planting A javascript object with the definition of the planting activity (see ABE documentation).
setUIShortcuts(A)
Returns: void
This function adds quicklinks that trigger Javascript functions to the user interface of iLand. Each name-value pair defines one function call (name) and its description (value).
// call this anywhere (e.g. in the body of the main javascript)
Globals.setUIShortcuts( { 'Globals.reloadABE()': 'full reload of ABE', 'test()': 'my dearest test function' } );Parameters:
A(object): object containt name/value pairs that are used in the iLand UI to create quicklinks for calling javascript functions.
standIds()
Returns: array
returns a list of valid stand-ids within the model. See also: standId:property
for (var s of fmengine.standIds) {
fmengine.standId = s; // set s to the current stand
console.log('Stand ' + s + ': ' + stand.flag('wui')); // print value of the attribute wui for all stands
}Return Value Description: Array of valid stand-ids.
updateManagement(program)
Returns: boolean
updates the definition of a STP, i.e. replace the STP stp_name with a new Javascript object program.
If the stp_name is not found, an error is thrown.
See also: Activity
Parameters:
program(object): The javascript object that defines the STP. @param {string} stp_name The name that ABE should be use for this STP. @return {boolean} true on success.
Return Value Description: true on success.