(root)/src/tools/floatingaverage.h - Rev 1222
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/********************************************************************************************
** iLand - an individual based forest landscape and disturbance model
** http://iland.boku.ac.at
** Copyright (C) 2009- Werner Rammer, Rupert Seidl
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
********************************************************************************************/
#ifndef FLOATINGAVERAGE_H
#define FLOATINGAVERAGE_H
#include <QVector>
/** Helper class for floating averages.
Use add(new_value) to add a value (and get the the current average). average() returns the current average
and sum() the total sum of stored values. Use setup() to setup place for "size" values. */
class FloatingAverage
{
public:
FloatingAverage();
FloatingAverage(int size) { setup(size); }
void setup(const int size, const double InitValue = 0.);
double add(double add_value); ///< add a value and return current average
double average() const {return mCurrentAverage; } ///< retrieve current average
double sum() const; ///< retrieve total sum of values.
private:
double mCurrentAverage;
QVector<double> mData;
int mSize;
int mPos;
bool mFilled;
double mInitValue;
};
#endif // FLOATINGAVERAGE_H