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#ifndef FIREPLUGIN_H
#define FIREPLUGIN_H
#include <QObject>
#include "firemodule.h"
#include "plugin_interface.h"
class FirePlugin: public QObject,
public DisturbanceInterface,
public WaterInterface,
public SetupResourceUnitInterface
{
Q_OBJECT
Q_INTERFACES(DisturbanceInterface WaterInterface SetupResourceUnitInterface)
public:
FirePlugin();
// general interface details
QString name(); ///< a unique name of the plugin
QString version(); ///< a version identification
QString description(); ///< some additional description. This info is shown in the GUI and is printed to the log file.
// setup
/// setup after the main iLand model frame is created
void setup() { mFire.setup(); }
/// setup resource unit specific parameters
void setupResourceUnit(const ResourceUnit *ru) { mFire.setup(ru);}
// calculations
void yearBegin() { mFire.yearBegin(); }
void run() { mFire.run(); }
// access to water data
void calculateWater(const ResourceUnit *resource_unit, const WaterCycleData *water_data) {mFire.calculateDroughtIndex(resource_unit, water_data); }
// special functions for direct access (testing)
FireModule *fireModule() { return &mFire; }
private:
FireModule mFire;
};
#endif // FIREPLUGIN_H