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/********************************************************************************************
** iLand - an individual based forest landscape and disturbance model
** http://iland.boku.ac.at
** Copyright (C) 2009- Werner Rammer, Rupert Seidl
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
********************************************************************************************/
#ifndef FIREPLUGIN_H
#define FIREPLUGIN_H
#include <QObject>
#include "firemodule.h"
#include "plugin_interface.h"
class FirePlugin: public QObject,
public DisturbanceInterface,
public WaterInterface,
public SetupResourceUnitInterface
{
Q_OBJECT
#if QT_VERSION >= 0x050000
Q_PLUGIN_METADATA(IID "at.ac.boku.iland.fireplugin" FILE "fireplugin.json")
#endif
Q_INTERFACES(DisturbanceInterface WaterInterface SetupResourceUnitInterface)
public:
FirePlugin();
// general interface details
QString name(); ///< a unique name of the plugin
QString version(); ///< a version identification
QString description(); ///< some additional description. This info is shown in the GUI and is printed to the log file.
// setup
/// setup after the main iLand model frame is created
void setup();
/// setup resource unit specific parameters
void setupResourceUnit(const ResourceUnit *ru) { mFire.setup(ru);}
/// setup additional javascript related features
void setupScripting(QJSEngine *engine);
// calculations
void yearBegin() { mFire.yearBegin(); }
void run() { mFire.run(); }
// access to water data
void calculateWater(const ResourceUnit *resource_unit, const WaterCycleData *water_data) {mFire.calculateDroughtIndex(resource_unit, water_data); }
// special functions for direct access (testing)
FireModule *fireModule() { return &mFire; }
private:
FireModule mFire;
};
#endif // FIREPLUGIN_H