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/********************************************************************************************
** iLand - an individual based forest landscape and disturbance model
** http://iland.boku.ac.at
** Copyright (C) 2009- Werner Rammer, Rupert Seidl
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
********************************************************************************************/
#include "global.h"
#include "fireplugin.h"
#include "outputmanager.h"
#include "fireout.h"
Q_EXPORT_PLUGIN2(iland_fire, FirePlugin)
QString FirePlugin::name()
{
return "fire";
}
QString FirePlugin::version()
{
return "0.1";
}
QString FirePlugin::description()
{
return "Fire disturbance module for iLand. The fire ignition and fire spread follows the FireBGC v2 model (Keane et al 2011), " \
"the estimation of severity and fire effects Schumacher et al (2006). See http://iland.boku.ac.at/wildfire for details.\n" \
"Designed and written by by Rupert Seidl/Werner Rammer.";
}
FirePlugin::FirePlugin()
{
qDebug() << "Fire plugin created";
// foreach (const ResourceUnit *ru, GlobalSettings::instance()->model()->ruList())
// qDebug() << ru->boundingBox() << ru->constTrees().count();
}
void FirePlugin::setup()
{
// setup of the fire related outputs: note: here the fire module is passed directly to the output
FireOut *fire_output = new FireOut();
fire_output->setFireModule(&mFire);
GlobalSettings::instance()->outputManager()->addOutput(fire_output);
// setup of the fire module: load parameters from project file, etc.
mFire.setup();
}