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/********************************************************************************************
** iLand - an individual based forest landscape and disturbance model
** http://iland.boku.ac.at
** Copyright (C) 2009- Werner Rammer, Rupert Seidl
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
********************************************************************************************/
#ifndef BARKBEETLEPLUGIN_H
#define BARKBEETLEPLUGIN_H
#include <QObject>
#include "barkbeetlemodule.h"
#include "plugin_interface.h"
class BarkBeetlePlugin: public QObject,
public DisturbanceInterface,
public SetupResourceUnitInterface,
public TreeDeathInterface
{
Q_OBJECT
#if QT_VERSION >= 0x050000
Q_PLUGIN_METADATA(IID "at.ac.boku.iland.barkbeetleplugin" FILE "barkbeetleplugin.json")
#endif
Q_INTERFACES(DisturbanceInterface SetupResourceUnitInterface TreeDeathInterface)
public:
BarkBeetlePlugin();
// general interface details
QString name(); ///< a unique name of the plugin
QString version(); ///< a version identification
QString description(); ///< some additional description. This info is shown in the GUI and is printed to the log file.
// setup
/// setup after the main iLand model frame is created
void setup();
/// setup resource unit specific parameters
void setupResourceUnit(const ResourceUnit *ru) { mBeetle.setup(ru);}
/// setup additional javascript related features
void setupScripting(QJSEngine *engine);
/// function is called whenever a tree dies in iLand (in order to track storm damage)
void treeDeath(const Tree *tree, const int removal_type) { Q_UNUSED(removal_type); mBeetle.treeDeath(tree); }
// calculations
void yearBegin() { mBeetle.yearBegin(); }
void run() { mBeetle.run(); }
// special functions for direct access (testing)
BarkBeetleModule *barkBeetleModule() { return &mBeetle; }
private:
BarkBeetleModule mBeetle;
};
#endif // BARKBEETLEPLUGIN_H