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/********************************************************************************************
**    iLand - an individual based forest landscape and disturbance model
**    http://iland.boku.ac.at
**    Copyright (C) 2009-  Werner Rammer, Rupert Seidl
**
**    This program is free software: you can redistribute it and/or modify
**    it under the terms of the GNU General Public License as published by
**    the Free Software Foundation, either version 3 of the License, or
**    (at your option) any later version.
**
**    This program is distributed in the hope that it will be useful,
**    but WITHOUT ANY WARRANTY; without even the implied warranty of
**    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**    GNU General Public License for more details.
**
**    You should have received a copy of the GNU General Public License
**    along with this program.  If not, see <http://www.gnu.org/licenses/>.
********************************************************************************************/


#ifndef THREADRUNNER_H
#define THREADRUNNER_H
#include <QList>
class ResourceUnit;
class Species;
class ThreadRunner
{
public:
    ThreadRunner();
    ThreadRunner(const QList<Species*> &speciesList) { setup(speciesList);}

    void setup(const QList<ResourceUnit*> &resourceUnitList);
    void setup(const QList<Species*> &speciesList) { mSpeciesMap = speciesList; }
    // access
    bool multithreading() const { return mMultithreaded; }
    void setMultithreading(const bool do_multithreading) { mMultithreaded = do_multithreading; }
    void print(); ///< print useful debug messages
    // actions
    void run( ResourceUnit* (*funcptr)(ResourceUnit*), const bool forceSingleThreaded=false ); ///< execute 'funcptr' for all resource units in parallel
    void run( Species* (*funcptr)(Species*), const bool forceSingleThreaded=false ); ///< execute 'funcptr' for set of species in parallel
private:
    QList<ResourceUnit*> mMap1, mMap2;
    QList<Species*> mSpeciesMap;
    static bool mMultithreaded;
};

#endif // THREADRUNNER_H