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#include "amie_global.h"
#include "global.h"
#include "fmunit.h"
#include "forestmanagementengine.h"
#include "fmstand.h"
#include "scheduler.h"
#include "agent.h"
namespace AMIE {
void FMUnit::aggregate()
{
// loop over all stands
// collect some data....
double age=0.;
double volume = 0.;
double harvest = 0.;
double totalarea = 0.;
const QMultiMap<FMUnit*, FMStand*> &stands = ForestManagementEngine::instance()->stands();
QMultiMap<FMUnit*, FMStand*>::const_iterator it = stands.constFind(this);
while (it != stands.constEnd() && it.key()==this) {
const FMStand *s = it.value();
age += s->age() * s->area();
volume += s->volume() * s->area();
totalarea += s->area();
++it;
}
if (totalarea>0.) {
age /= totalarea;
volume /= totalarea;
harvest /= totalarea;
}
qCDebug(amie) << "unit" << id() << "volume (m3/ha)" << volume << "age" << age << "planned harvest: todo";
}
QStringList FMUnit::info() const
{
return QStringList() << "unit: todo";
}
FMUnit::FMUnit(const Agent *agent)
{
mAgent = agent;
// explicit scheduler only for stands/units that include more than one stand
mScheduler = new Scheduler(this);
}
FMUnit::~FMUnit()
{
if (mScheduler)
delete mScheduler;
}
void FMUnit::setId(const QString &id)
{
mId = id;
mIndex = mId.toInt();
}
void FMUnit::planUpdate()
{
// preparations:
// MAI-calculation for all stands:
const QMultiMap<FMUnit*, FMStand*> &stands = ForestManagementEngine::instance()->stands();
QMultiMap<FMUnit*, FMStand*>::const_iterator it = stands.constFind(this);
while (it != stands.constEnd() && it.key()==this) {
it.value()->calculateMAI();
++it;
}
}
} // namesapce