(root)/src/abe/agenttype.cpp - Rev 873
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#include "global.h"
#include "amie_global.h"
#include "agenttype.h"
#include "fmstp.h"
#include "forestmanagementengine.h"
#include "fmunit.h"
#include "fmstand.h"
#include <QJSEngine>
namespace AMIE {
AgentType::AgentType()
{
}
void AgentType::setupSTP(const QString agent_name)
{
mName = agent_name;
mSTP.clear();
mUnits.clear();
QJSValue agent = GlobalSettings::instance()->scriptEngine()->globalObject().property(agent_name);
if (!agent.isObject())
throw IException(QString("AMIE:AgentType:setup: the javascript object for agent '%1' could not be found.").arg(agent_name));
QJSValue stps = agent.property("stp");
if (!stps.isObject())
throw IException(QString("AMIE:AgentType:setup: the javascript definition of agent '%1' does not have a section for 'stp'.").arg(agent_name));
QJSValueIterator it(stps);
while (it.hasNext()) {
it.next();
FMSTP *stp = ForestManagementEngine::instance()->stp(it.value().toString());
if (!stp)
throw IException(QString("AMIE:AgentType:setup: definition of agent '%1': the STP for mixture type '%2': '%3' is not available.").arg(agent_name).arg(it.name()).arg(it.value().toString()));
mSTP[it.name()] = stp;
}
if (FMSTP::verbose())
qDebug() << "setup of agent" << agent_name << mSTP.size() << "links to STPs established.";
}
void AgentType::setup()
{
FMSTP *stp = mSTP.value("default", 0);
if (!stp)
throw IException("AgentType::setup(): default-STP not defined");
foreach (FMStand *stand, ForestManagementEngine::instance()->stands()) {
// todo: fancy selectio of right STP.... (javascript onSelect() ...)
stand->setSTP(stp, 0);
stand->reload(); // fetch data from iLand ...
}
}
} // namespace