(root)/src/abe/actsalvage.cpp - Rev 1222
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/********************************************************************************************
** iLand - an individual based forest landscape and disturbance model
** http://iland.boku.ac.at
** Copyright (C) 2009- Werner Rammer, Rupert Seidl
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
********************************************************************************************/
#include "abe_global.h"
#include "actsalvage.h"
#include "fmstp.h"
#include "fmstand.h"
#include "fomescript.h"
#include "scheduler.h"
#include "forestmanagementengine.h"
#include "fmtreelist.h"
#include "tree.h"
#include "expression.h"
#include "expressionwrapper.h"
#include "mapgrid.h"
#include "helper.h"
namespace ABE {
/** @class ActSalvage
@ingroup abe
The ActSalvage class handles salvage logging after disturbances.
*/
ActSalvage::ActSalvage(FMSTP *parent): Activity(parent)
{
mCondition = 0;
mMaxPreponeActivity = 0;
mBaseActivity.setIsSalvage(true);
mBaseActivity.setIsRepeating(true);
mBaseActivity.setExecuteImmediate(true);
}
ActSalvage::~ActSalvage()
{
if (mCondition)
delete mCondition;
}
void ActSalvage::setup(QJSValue value)
{
Activity::setup(value); // setup base events
events().setup(value, QStringList() << "onBarkBeetleAttack");
QString condition = FMSTP::valueFromJs(value, "disturbanceCondition").toString();
if (!condition.isEmpty() && condition!="undefined") {
mCondition = new Expression(condition);
}
mMaxPreponeActivity = FMSTP::valueFromJs(value, "maxPrepone", "0").toInt();
mThresholdSplit = FMSTP::valueFromJs(value, "thresholdSplitStand", "0.1").toNumber();
mThresholdClear = FMSTP::valueFromJs(value, "thresholdClearStand", "0.9").toNumber();
mThresholdMinimal = FMSTP::valueFromJs(value, "thresholdIgnoreDamage", "5").toNumber();
mDebugSplit = FMSTP::boolValueFromJs(value, "debugSplit", false);
}
bool ActSalvage::execute(FMStand *stand)
{
if (stand->property("_run_salvage").toBool()) {
// 2nd phase: do the after disturbance cleanup of a stand.
bool simu = stand->currentFlags().isDoSimulate();
stand->currentFlags().setDoSimulate(false);
stand->currentFlags().setFinalHarvest(true); // this should be accounted as "final harvest"
// execute the "onExecute" event
bool result = Activity::execute(stand);
stand->currentFlags().setDoSimulate(simu);
stand->currentFlags().setFinalHarvest(false);
stand->setProperty("_run_salvage", false);
return result;
}
// the salvaged timber is already accounted for - so nothing needs to be done here.
// however, we check if there is a planned activity for the stand which could be executed sooner
// than planned.
bool preponed = const_cast<FMUnit*>(stand->unit())->scheduler()->forceHarvest(stand, mMaxPreponeActivity);
if (stand->trace())
qCDebug(abe) << "Salvage activity executed. Changed scheduled activites (preponed): " << preponed;
const_cast<FMUnit*>(stand->unit())->scheduler()->addExtraHarvest(stand, stand->totalHarvest(), Scheduler::Salvage);
// check if we should re-assess the stand grid (after large disturbances)
// as a preliminary check we only look closer, if we have more than x m3/ha of damage.
if (stand->disturbedTimber()/stand->area() > mThresholdMinimal)
checkStandAfterDisturbance(stand);
// the harvest happen(ed) anyways.
//stand->resetHarvestCounter(); // set back to zero...
return true;
}
QStringList ActSalvage::info()
{
QStringList lines = Activity::info();
lines << QString("condition: %1").arg(mCondition?mCondition->expression():"-");
lines << QString("maxPrepone: %1").arg(mMaxPreponeActivity);
return lines;
}
bool ActSalvage::evaluateRemove(Tree *tree) const
{
if (!mCondition)
return true; // default: remove all trees
TreeWrapper tw(tree);
bool result = static_cast<bool>( mCondition->execute(0, &tw) );
return result;
}
bool ActSalvage::barkbeetleAttack(FMStand *stand, double generations, int infested_px_ha)
{
//QJSValue params;
QJSValueList params=QJSValueList() << QJSValue(generations) << QJSValue(infested_px_ha);
QJSValue result = events().run(QStringLiteral("onBarkBeetleAttack"), stand, ¶ms);
if (!result.isBool())
qCDebug(abe) << "Salvage-Activity:onBarkBeetleAttack: expecting a boolean return";
return result.toBool();
}
void ActSalvage::checkStandAfterDisturbance(FMStand *stand)
{
//
FMTreeList *trees = ForestManagementEngine::instance()->scriptBridge()->treesObj();
//trees->runGrid();
trees->prepareStandGrid(QStringLiteral("height"), QString());
const int min_split_size = 50; // min size (100=1ha)
FloatGrid &grid = trees->standGrid();
static int no_split = 0;
if (mDebugSplit)
trees->exportStandGrid(QString("temp/height_%1.txt").arg(++no_split));
float h_max = grid.max();
double r_low;
int h_lower = 0, h_higher=0;
if (h_max==0.f) {
// total disturbance...
r_low = 1.;
} else {
// check coverage of disturbed area.
for (float *p=grid.begin(); p!=grid.end(); ++p)
if (*p>=0.f) {
if (*p < h_max*0.33)
++h_lower;
else
++h_higher;
}
if (h_lower==0 && h_higher==0)
return;
r_low = h_lower / double(h_lower+h_higher);
}
if (r_low < mThresholdSplit || (r_low<0.5 && h_lower<min_split_size)) {
// no big damage: return and do nothing
return;
}
// restart if a large fraction is cleared, or if the remaining forest is <0.25ha
if (r_low > mThresholdClear || (r_low>0.5 && h_higher<min_split_size)) {
// total disturbance: restart rotation...
qCDebug(abe) << "ActSalvage: total damage for stand" << stand->id() << "Restarting rotation.";
stand->setProperty("_run_salvage", true);
stand->reset(stand->stp());
return;
}
// medium disturbance: check if need to split the stand area:
Grid<int> my_map(grid.cellsize(), grid.sizeX(), grid.sizeY());
GridRunner<float> runner(&grid);
GridRunner<int> id_runner(&my_map);
float *neighbors[8];
int n_empty=0;
while (runner.next() && id_runner.next()) {
if (*runner.current()==-1.) {
*id_runner.current() = -1;
continue;
}
runner.neighbors8(neighbors);
double empty = 0.;
int valid = 0;
for (int i=0;i<8;++i) {
if (neighbors[i] && *neighbors[i]<h_max*0.33)
empty++;
if (neighbors[i])
valid++;
}
if (valid)
empty /= double(valid);
// empty cells are marked with 0; areas covered by forest set to stand_id; -1: out-of-stand areas
// if a cell is empty, some neighbors (i.e. >50%) need to be empty too;
// if a cell is *not* empty, it has to be surrounded by a larger fraction of empty points (75%)
if ( (*runner.current()<h_max*0.33 && empty>0.5)
|| (empty>=0.75) ) {
*id_runner.current() = 0;
n_empty++;
} else {
*id_runner.current() = stand->id();
}
}
if (mDebugSplit)
Helper::saveToTextFile(GlobalSettings::instance()->path(QString("temp/split_before_%1.txt").arg(no_split)), gridToESRIRaster(my_map) );
// now flood-fill 0ed areas....
// if the "new" areas are too small (<0.25ha), then nothing happens.
QVector<QPair<int,int> > cleared_small_areas; // areas of cleared "patches"
QVector<QPair<int,int> > stand_areas; // areas of remaining forested "patches"
int fill_color = -1;
int stand_fill_color = stand->id() + 1000;
id_runner.reset();
while (id_runner.next()) {
if (*id_runner.current()==0) {
int s = floodFillHelper(my_map, id_runner.currentIndex(), 0, --fill_color);
cleared_small_areas.push_back(QPair<int,int>(fill_color, s)); // patch size
} else if (*id_runner.current()==stand->id()) {
int s=floodFillHelper(my_map, id_runner.currentIndex(), stand->id(), stand_fill_color);
stand_areas.push_back(QPair<int,int>(stand_fill_color,s));
stand_fill_color++;
}
}
if (mDebugSplit)
Helper::saveToTextFile(GlobalSettings::instance()->path(QString("temp/split_stands_%1.txt").arg(no_split)), gridToESRIRaster(my_map) );
// special case: remainnig forest are only small patches
int max_size=0;
for (int i=0;i<stand_areas.size();++i)
max_size=std::max(max_size, stand_areas[i].second);
if (max_size<min_split_size) {
// total disturbance: restart rotation...
qCDebug(abe) << "ActSalvage: total damage for stand" << stand->id() << "(remaining patches too small). Restarting rotation.";
stand->setProperty("_run_salvage", true);
stand->reset(stand->stp());
return;
}
// clear small areas
QVector<int> neighbor_ids;
bool finished=false;
int iter=100;
while (!finished && cleared_small_areas.size()>0 && --iter>0) {
// find smallest area....
int i_min=-1;
for (int i=0;i<cleared_small_areas.size();++i) {
if (cleared_small_areas[i].second<min_split_size) {
if (i_min==-1 || (i_min>-1 && cleared_small_areas[i].second<cleared_small_areas[i_min].second))
i_min = i;
}
}
if (i_min==-1) {
finished = true;
continue;
}
// loook for neighbors of the area
// attach to largest "cleared" neighbor (if such a neighbor exists)
neighborFinderHelper(my_map,neighbor_ids, cleared_small_areas[i_min].first);
if (neighbor_ids.size()==0) {
// patch fully surrounded by "out of project area". We'll add it to the *first* stand map entry
neighbor_ids.append(stand_areas.first().first);
}
// look for "empty patches" first
int i_empty=-1; int max_size=0;
for (int i=0;i<cleared_small_areas.size();++i) {
if (neighbor_ids.contains(cleared_small_areas[i].first))
if (cleared_small_areas[i].second>max_size) {
i_empty=i;
max_size=cleared_small_areas[i].second;
}
}
if (i_empty>-1) {
// replace "i_min" with "i_empty"
int r = replaceValueHelper(my_map, cleared_small_areas[i_min].first, cleared_small_areas[i_empty].first);
cleared_small_areas[i_empty].second += r;
cleared_small_areas.remove(i_min);
continue;
}
if (stand_areas.size()>0) {
// attach to largest stand part which is a neighbor
int i_empty=-1; int max_size=0;
for (int i=0;i<stand_areas.size();++i) {
if (neighbor_ids.contains(stand_areas[i].first))
if (stand_areas[i].second>max_size) {
i_empty=i;
max_size=stand_areas[i].second;
}
}
if (i_empty>-1) {
// replace "i_min" with "i_empty"
int r = replaceValueHelper(my_map, cleared_small_areas[i_min].first, stand_areas[i_empty].first);
stand_areas[i_empty].second += r;
cleared_small_areas.remove(i_min);
}
}
if (iter==3)
qCDebug(abe) << "ActSalvage:Loop1: no solution.";
}
// clear small forested stands
finished = false;
iter = 100;
while (!finished && --iter>0) {
finished=true;
for (int i=0;i<stand_areas.size();++i) {
if (stand_areas[i].second < min_split_size) {
neighborFinderHelper(my_map, neighbor_ids, stand_areas[i].first);
if (neighbor_ids.size()>0) {
int r = replaceValueHelper(my_map, stand_areas[i].first, neighbor_ids[0]);
if (neighbor_ids[0]>0) {
// another stand
for (int j=0;j<stand_areas.size();++j)
if (stand_areas[j].first == neighbor_ids[0]) {
stand_areas[j].second += r;
}
} else {
// clearing
for (int j=0;j<cleared_small_areas.size();++j)
if (cleared_small_areas[j].first == neighbor_ids[0]) {
cleared_small_areas[j].second += r;
}
}
stand_areas.remove(i);
finished=false;
break;
}
}
}
}
if (iter==0)
qCDebug(abe) << "ActSalvage:Loop2: no solution.";
if (mDebugSplit)
Helper::saveToTextFile(GlobalSettings::instance()->path(QString("temp/split_final_%1.txt").arg(no_split)), gridToESRIRaster(my_map) );
// determine final new stands....
QVector<int> new_stands; // internal ids that should become new stands
for (int i=0;i<cleared_small_areas.size();++i)
new_stands.push_back(cleared_small_areas[i].first);
// only add new stands - keep the old stand as is
// if (new_stands.size()>0) {
// // if there are no "cleared" parts, we keep the stand as is.
// for (int i=0;i<stand_areas.size();++i)
// if (stand_areas[i].first != stand->id()+1000)
// new_stands.push_back(stand_areas[i].first);
// }
for (int i=0;i<new_stands.size(); ++i) {
// ok: we have new stands. Now do the actual splitting
FMStand *new_stand = ForestManagementEngine::instance()->splitExistingStand(stand);
// copy back to the stand grid
GridRunner<int> sgrid(ForestManagementEngine::instance()->standGrid()->grid(), grid.metricRect());
id_runner.reset();
int n_px=0;
while (sgrid.next() && id_runner.next()) {
if (*id_runner.current() == new_stands[i]) {
*sgrid.current() = new_stand->id();
++n_px;
}
}
// the new stand is prepared.
// at the end of this years execution, the stand will be re-evaluated.
new_stand->setInitialId(stand->id());
// year of splitting: all the area of the stand is still accounted for for the "old" stand
// in the next year (after the update of the stand grid), the old stand shrinks and the new
// stands get their correct size.
// new_stand->setArea(n_px / (cHeightSize*cHeightSize));
new_stand->setProperty("_run_salvage", true);
new_stand->reset(stand->stp());
qCDebug(abe) << "ActSalvage: new stand" << new_stand->id() << "parent stand" << stand->id() << "#split:" << no_split;
}
}
// quick and dirty implementation of the flood fill algroithm.
// based on: http://en.wikipedia.org/wiki/Flood_fill
// returns the number of pixels colored
int ActSalvage::floodFillHelper(Grid<int> &grid, QPoint start, int old_color, int color)
{
QQueue<QPoint> pqueue;
pqueue.enqueue(start);
int found = 0;
while (!pqueue.isEmpty()) {
QPoint p = pqueue.dequeue();
if (!grid.isIndexValid(p))
continue;
if (grid.valueAtIndex(p)==old_color) {
grid.valueAtIndex(p) = color;
pqueue.enqueue(p+QPoint(-1,0));
pqueue.enqueue(p+QPoint(1,0));
pqueue.enqueue(p+QPoint(0,-1));
pqueue.enqueue(p+QPoint(0,1));
pqueue.enqueue(p+QPoint(1,1));
pqueue.enqueue(p+QPoint(1,-1));
pqueue.enqueue(p+QPoint(-1,1));
pqueue.enqueue(p+QPoint(-1,-1));
++found;
}
}
return found;
}
// find all neigbors of color 'stand_id' and save in the 'neighbors' vector
int ActSalvage::neighborFinderHelper(Grid<int> &grid, QVector<int> &neighbors, int stand_id)
{
GridRunner<int> id_runner(&grid);
neighbors.clear();
int *nb[8];
while (id_runner.next()) {
if (*id_runner.current()==stand_id) {
id_runner.neighbors8(nb);
for (int i=0;i<8;++i)
if (nb[i] && *nb[i]!=-1 && *nb[i]!=stand_id) {
if (!neighbors.contains(*nb[i]))
neighbors.push_back(*nb[i]);
}
}
}
return neighbors.size();
}
int ActSalvage::replaceValueHelper(Grid<int> &grid, int old_value, int new_value)
{
int n=0;
for (int *p=grid.begin(); p!=grid.end(); ++p)
if (*p == old_value) {
*p = new_value;
++n;
}
return n;
}
} // namespace