1#ifndef SCRIPTRESOURCEUNIT_H
2#define SCRIPTRESOURCEUNIT_H
10 Q_PROPERTY(
int id READ
id)
21 bool valid() {
return mRU!=
nullptr; }
22 int id() {
return mRU ? mRU->
id() : -1; }
28 double expr(QString expr_str);
ResourceUnit is the spatial unit that encapsulates a forest stand and links to several environmental ...
Definition: resourceunit.h:49
int id() const
Definition: resourceunit.h:85
int index() const
Definition: resourceunit.h:84
Definition: scriptresourceunit.h:8
void setRU(ResourceUnit *ru)
Definition: scriptresourceunit.h:16
int index
Definition: scriptresourceunit.h:11
int index()
Definition: scriptresourceunit.h:23
QString info()
Definition: scriptresourceunit.cpp:10
bool valid()
Definition: scriptresourceunit.h:21
int id()
Definition: scriptresourceunit.h:22
const ResourceUnit * ru()
Definition: scriptresourceunit.h:17
void clear()
Definition: scriptresourceunit.h:18
ScriptResourceUnit(QObject *parent=nullptr)
Definition: scriptresourceunit.cpp:5
bool valid
Definition: scriptresourceunit.h:12
double expr(QString expr_str)
Definition: scriptresourceunit.cpp:20