1#ifndef SCRIPTRESOURCEUNIT_H 
    2#define SCRIPTRESOURCEUNIT_H 
   10    Q_PROPERTY(
int id READ 
id)
 
   21    bool valid() { 
return mRU!=
nullptr; }
 
   22    int id() { 
return mRU ? mRU->
id() : -1; }
 
   28    double expr(QString expr_str);
 
ResourceUnit is the spatial unit that encapsulates a forest stand and links to several environmental ...
Definition: resourceunit.h:49
 
int id() const
Definition: resourceunit.h:85
 
int index() const
Definition: resourceunit.h:84
 
Definition: scriptresourceunit.h:8
 
void setRU(ResourceUnit *ru)
Definition: scriptresourceunit.h:16
 
int index
Definition: scriptresourceunit.h:11
 
int index()
Definition: scriptresourceunit.h:23
 
QString info()
Definition: scriptresourceunit.cpp:10
 
bool valid()
Definition: scriptresourceunit.h:21
 
int id()
Definition: scriptresourceunit.h:22
 
const ResourceUnit * ru()
Definition: scriptresourceunit.h:17
 
void clear()
Definition: scriptresourceunit.h:18
 
ScriptResourceUnit(QObject *parent=nullptr)
Definition: scriptresourceunit.cpp:5
 
bool valid
Definition: scriptresourceunit.h:12
 
double expr(QString expr_str)
Definition: scriptresourceunit.cpp:20